The Best Heroes For Globals In Heroes vs Hordes

Hey, dudes, Kolz here.

Today, I'm gonna be going through the hero global tier list. I spent three or four hours getting every single global ability for each hero in Heroes vs Hordes.

This list should generally give you a sense of the better heroes for their globals, and only their globals.

These are the heroes that will make all of your other heroes stronger and can help you pick between heroes at the end of events.

I tried to use the talent system as a rough gauge to identify super high-value globals. If it's a legendary talent, that's much better than having a basic talent as a global.

With that in mind, you can understand what is a good global and what's a not-so-good global.

So there are 54 heroes, and what you'll see as a pattern here is the older heroes have better globals than the newer heroes, as a general rule of thumb. They put a lot of power into these globals back in the day, and they've been putting less in nowadays.

First, I will give you a table with all the rankings. Then, I will go through each hero one by one and explain why their globals are good.

Best Heroes For Globals hero global tier list

Best Heroes For Their Global Abilities

Global Ability Rundown By Hero

Warlock - #1

  • Global 1: +2.5% Effect Duration
  • Global 2: +5% Status Effect Duration
  • Global 3: +1 Magical Projectile(s)
  • Faction Bonus: +10% Status Effect Duration
  • Forge: +3% chance to double the amount of magical projectiles
  • Faction Camp: +.2% chance to double the amount of magical projectiles

Frost Queen - #2

  • Global 1: x1.05 damage to frozen enemies
  • Global 2: +5% Status Effect Duration
  • Global 3: x1.05 damage to slowed enemies
  • Faction Bonus: +1 Magical Projectile(s)
  • Forge: x1.15 damage to frozen enemies
  • Faction Camp: x1.005 damage to frozen enemies

Bombardier - #3

  • Global 1: +12.5% Damage when dealing Physical Damage
  • Global 2: +12.5% Damage
  • Global 3: +1 Projectile(s)
  • Faction Bonus: +5% Area of Effect
  • Forge: x1.05 damage
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Assassin - #4

  • Global 1: +5% Status Effect Duration
  • Global 2: +12.5% Damage
  • Global 3: +5% Status Effect Damage
  • Faction Bonus: +10% Status Effect Duration
  • Forge: x1.1 damage
  • Faction Camp: +1.25% damage to poisoned enemies

Santa - #5

  • Global 1: +10% Pickup Range
  • Global 2: +2.5% XP Bonus
  • Global 3: +5% Chance to find items used to spin Lucky Wheel
  • Faction Bonus: +1% chance of getting a gold key on completing a run
  • Forge: +5% chance of getting a gold key on completing a run
  • Faction Camp: None

Barbarian - #6

  • Global 1: +12.5% Damage
  • Global 2: +0.2% extra damage for every 1% of missing health
  • Global 3: -2.5% Cooldown
  • Faction Bonus: +5% Chance for a Critical Hit to deal 4x Damage
  • Forge: Rage effect duration increased by +5%
  • Faction Camp: Rage effect duration increased by +0.5%

Arcane Mage - #7

  • Global 1: +2.5% Projectile Speed
  • Global 2: +12.5% Damage
  • Global 3: +1 Magical Projectile(s)
  • Faction Bonus: +1 Magical Projectile(s)
  • Forge: +2.5% Projectile Speed
  • Faction Camp: +.2% chance to double the amount of magical projectiles

Fire Wizard - #7

  • Global 1: +2.5% Area of Effect
  • Global 2: +12.5% Damage
  • Global 3: +7.5% Effect Duration
  • Faction Bonus: x1.05 damage to burning enemies
  • Forge: x1.025 damage
  • Faction Camp: x1.005 damage to burning enemies

Dark Ranger - #9

  • Global 1: +2.5% Critical Hit Chance
  • Global 2: +12.5% Damage
  • Global 3: +7.5% Projectile Speed
  • Faction Bonus: +3% Critical Hit Chance
  • Forge: -1% Cooldown
  • Faction Camp: x1.005 damage to slowed enemies

Blademaster - #10

  • Global 1: +5 Evasion
  • Global 2: +12.5% Damage
  • Global 3: +3.5% Critical Hit Chance
  • Faction Bonus: +4% Critical Hit Chance
  • Forge: +2% Critical Hit Chance
  • Faction Camp: +0.5% Critical Hit Chance

Echo - #10

  • Global 1: +12.5% Damage when dealing Physical Damage
  • Global 2: +12.5% Damage
  • Global 3: +5% Critical Hit Chance
  • Faction Bonus: +2.5% Chance for a Critical Hit to deal 4x Damage
  • Forge: +5% Critical Hit Chance
  • Faction Camp: +0.5% Critical Hit Chance

Reaper - #10

  • Global 1: +5% Movement Speed
  • Global 2: +12.5% Damage
  • Global 3: -2.5% Cooldown
  • Faction Bonus: +10 Evasion
  • Forge: -1% Cooldown
  • Faction Camp: +0.5% Critical Hit Chance

Knight - #13

  • Global 1: +25 Health
  • Global 2: +2.5% Area of Effect
  • Global 3: +10 Armor
  • Faction Bonus: x1.075 damage to elite enemies and bosses
  • Forge: +2.5% Area of Effect
  • Faction Camp: +2.5 Armor

Artificer - #14

  • Global 1: +2.5% Projectile Speed
  • Global 2: +2.5% Projectile Speed
  • Global 3: +5% Projectile Speed
  • Faction Bonus: +1 Physical Projectile(s)
  • Forge: +2.5% Projectile Speed
  • Faction Camp: +0.5% Area of Effect

Crazy Tinkerer - #14

  • Global 1: +5% Movement Speed
  • Global 2: +12.5% Damage
  • Global 3: +5% Area of Effect
  • Faction Bonus: +7.5% Area of Effect
  • Forge: x1.05 damage to stunned enemies
  • Faction Camp: +0.5% XP Bonus

Rocket Pilot - #14

  • Global 1: +2.5% Area of Effect
  • Global 2: +5 Evasion
  • Global 3: +12.5% Damage
  • Faction Bonus: +10% Status Effect Duration
  • Forge: x1.025 damage
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Clockwork Mage - #17

  • Global 1: +2.5% Area of Effect
  • Global 2: +12.5% Damage
  • Global 3: x1.025 damage to slowed enemies
  • Faction Bonus: +5% XP Bonus
  • Forge: x1.05 damage to slowed enemies
  • Faction Camp: -0.25% Cooldown

Druid - #17

  • Global 1: +12.5% Damage
  • Global 2: -2.5% Cooldown
  • Global 3: +12.5% Damage
  • Faction Bonus: -2.5% Cooldown
  • Forge: +50 Health
  • Faction Camp: -0.25% Cooldown

Pirate Queen - #17

  • Global 1: +2.5% Effect Duration
  • Global 2: +2.5% Projectile Speed
  • Global 3: +1% Instant Kill Chance
  • Faction Bonus: +5% Projectile Speed
  • Forge: -1% Cooldown
  • Faction Camp: +.2% chance to double the amount of physical projectiles

Energy Mage - #20

  • Global 1: +12.5% Damage
  • Global 2: +1 Penetration
  • Global 3: -2.5% Cooldown
  • Faction Bonus: +1 Penetration
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Magical Damage

Big Game Hunter - #21

  • Global 1: +2.5% Pushback
  • Global 2: +2.5% Projectile Speed
  • Global 3: x1.05 damage to elite enemies and bosses
  • Faction Bonus: x1.1 damage to elite enemies and bosses
  • Forge: x1.05 damage to elite enemies and bosses
  • Faction Camp: +.2% chance to double the amount of physical projectiles

Blossom Ronin - #22

  • Global 1: +50 Health
  • Global 2: x1.05 damage to slowed enemies
  • Global 3: x1.05 damage to elite enemies and bosses
  • Faction Bonus: +5% Critical Hit Chance
  • Forge: x1.05 damage to slowed enemies
  • Faction Camp: None

Frost Wizard - #23

  • Global 1: +2.5% Effect Duration
  • Global 2: +12.5% Damage
  • Global 3: +4% XP Bonus
  • Faction Bonus: x1.1 damage to frozen enemies
  • Forge: +5% Status Effect Duration
  • Faction Camp: x1.005 damage to frozen enemies

Necromancer - #23

  • Global 1: +50 Health
  • Global 2: +50% Damage when dealing Magical Damage
  • Global 3: -2.5% Cooldown
  • Faction Bonus: +100 Health
  • Forge: +50 Health
  • Faction Camp: +7.5% Damage when dealing Magical Damage

Dark Paladin - #25

  • Global 1: +12.5% Damage
  • Global 2: +2.5% XP Bonus
  • Global 3: +20 Armor
  • Faction Bonus: +20% Damage
  • Forge: x1.1 damage
  • Faction Camp: +2.5 Armor

Oracle - #26

  • Global 1: +15%HP/min Regeneration
  • Global 2: +2.5% Effect Duration
  • Global 3: +4% XP Bonus
  • Faction Bonus: +5% Area of Effect
  • Forge: +2.5% XP Bonus
  • Faction Camp: +0.5% Effect Duration

Paladin - #26

  • Global 1: +10% Pushback
  • Global 2: +2.5% Area of Effect
  • Global 3: +40% reflection of incoming damage onto nearby enemies
  • Faction Bonus: +80% reflection of incoming damage onto nearby enemies
  • Forge: x1.025 damage
  • Faction Camp: +1% Pushback

Werebeast - #28

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: -2.5% Cooldown
  • Faction Bonus: +25% Damage
  • Forge: x1.05 damage to bleeding enemies
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Plague Keeper - #29

  • Global 1: +50 Health
  • Global 2: +12.5% Damage
  • Global 3: x1.025 damage to poisoned enemies
  • Faction Bonus: x1.05 damage to poisoned enemies
  • Forge: x1.1 poison damage
  • Faction Camp: +7.5% Damage when dealing Magical Damage

Rose Mother - #29

  • Global 1: +20% Damage when dealing Physical Damage
  • Global 2: x1.05 damage to poisoned enemies
  • Global 3: +12.5% Damage
  • Faction Bonus: x1.05 damage to poisoned enemies
  • Forge: x1.025 damage to poisoned enemies
  • Faction Camp: +1.25% damage to poisoned enemies

Sentry Specialist - #31

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: -2.5% Cooldown
  • Faction Bonus: +25% Damage
  • Forge: +250 Health
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Leprechaun - #32

  • Global 1: +12.5% Damage
  • Global 2: +2.5% Critical Hit Chance
  • Global 3: +2.5% Effect Duration
  • Faction Bonus: +10% Coin Bonus
  • Forge: +10% Coin Bonus
  • Faction Camp: None

Astral Mage - #33

  • Global 1: +20% Damage when dealing Magical Damage
  • Global 2: +20% Damage when dealing Magical Damage
  • Global 3: +40% Damage when dealing Magical Damage
  • Faction Bonus: +50% Damage when dealing Magical Damage
  • Forge: +10% Effect Duration
  • Faction Camp: +7.5% Damage when dealing Magical Damage

Hoplite - #33

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Physical Damage
  • Forge: x1.1 damage
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Monk - #33

  • Global 1: +5 Evasion
  • Global 2: +12.5% Damage
  • Global 3: +10% Pushback
  • Faction Bonus: +10 Evasion
  • Forge: -1% Cooldown
  • Faction Camp: +2.5 Evasion

Snake Emperor - #36

  • Global 1: +12.5% Damage
  • Global 2: x1.05 damage to poisoned enemies
  • Global 3: +12.5% Damage
  • Faction Bonus: x1.125 damage to poisoned enemies
  • Forge: x1.05 damage to poisoned enemies
  • Faction Camp: None

Pumpkin Shade - #37

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% extra orbs on completing a run
  • Forge: None
  • Faction Camp: None

Runemaster - #38

  • Global 1: x1.05 damage to frozen enemies
  • Global 2: x1.05 damage to burning enemies
  • Global 3: x1.05 damage to stunned enemies
  • Faction Bonus: +50% Damage
  • Forge: None
  • Faction Camp: +0.5% Projectile Speed

Tide Warden - #39

  • Global 1: +2.5% XP Bonus
  • Global 2: +12.5% Damage
  • Global 3: +15%HP/min Regeneration
  • Faction Bonus: x1.05 damage to slowed enemies
  • Forge: +2.5% Effect Duration
  • Faction Camp: x1.005 damage to slowed enemies

Warlord - #39

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Physical Damage
  • Forge: x1.1 damage to bleeding enemies
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Dragon Empress - #41

  • Global 1: +2.5% Projectile Speed
  • Global 2: +2.5% XP Bonus
  • Global 3: +10% Coin Bonus
  • Faction Bonus: +1 Magical Projectile(s)
  • Forge: None
  • Faction Camp: None

Bavarian - #42

  • Global 1: +12.5% Damage
  • Global 2: +2.5% Critical Hit Chance
  • Global 3: +10% Pickup Range
  • Faction Bonus: +5% extra orbs on completing a run
  • Forge: None
  • Faction Camp: None

Nutcracker - #43

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Physical Damage
  • Forge: x1.05 damage
  • Faction Camp: None

Geomancer - #44

  • Global 1: +50 Health
  • Global 2: +2.5% Area of Effect
  • Global 3: +12.5% Damage
  • Faction Bonus: +100 Health
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Bunni - #45

  • Global 1: +20% Damage when dealing Physical Damage
  • Global 2: +12.5% Damage
  • Global 3: +10 Armor
  • Faction Bonus: +10% Coin Bonus
  • Forge: +2.5% Projectile Speed
  • Faction Camp: None

Glacier Sentinel - #46

  • Global 1: +50 Health
  • Global 2: +50 Health
  • Global 3: +10 Armor
  • Faction Bonus: x1.075 damage to elite enemies and bosses
  • Forge: None
  • Faction Camp: +2.5 Armor

Circuit Breaker - #47

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: -5% Ultimate activation requirement
  • Forge: None
  • Faction Camp: -.25% Ultimate activation requirement

Scroll Sage - #48

  • Global 1: +20% Damage when dealing Magical Damage
  • Global 2: +20% Damage when dealing Magical Damage
  • Global 3: +40% Damage when dealing Magical Damage
  • Faction Bonus: +50% Damage when dealing Magical Damage
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Magical Damage

Spirit Shaman - #49

  • Global 1: +15%HP/min Regeneration
  • Global 2: +25 Health
  • Global 3: +20% Damage
  • Faction Bonus: +25%HP/min Regeneration
  • Forge: +2.5% Regeneration
  • Faction Camp: +2%HP/min Regeneration

Shield Warden - #50

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +5 Armor
  • Faction Bonus: +5 Armor
  • Forge: None
  • Faction Camp: +2.5 Armor

Crystalmancer - #51

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Magical Damage
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Magical Damage

Lionheart - #51

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Physical Damage
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Steam Golem - #51

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Physical Damage
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Physical Damage

Void Raven - #51

  • Global 1: +12.5% Damage
  • Global 2: +12.5% Damage
  • Global 3: +12.5% Damage
  • Faction Bonus: +50% Damage when dealing Physical Damage
  • Forge: None
  • Faction Camp: +7.5% Damage when dealing Physical Damage

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